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- //-----------------------------------------------------------------------------
- //
- // Sample Name: 3DAudio Sample
- //
- // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
- //
- // GM/GS« Sound Set Copyright ⌐1996, Roland Corporation U.S.
- //
- //-----------------------------------------------------------------------------
-
-
-
- Description
- ===========
- The 3DAudio sample application shows how to create a 3-D audiopath in
- a DirectMusic performance, how to obtain an interface to a 3-D buffer
- and listener in that path, and how to modify the parameters of the buffer
- and listener.
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\DirectMusic\3DAudio
-
- Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
-
- User's Guide
- ============
- Click Segment File and load a wave, MIDI, or DirectMusic Producer segment
- file. Play the segment. The position of the sound source is shown as a red
- dot on the graph, where the x-axis is from left to right and the z-axis is
- from bottom to top. Change the range of movement on the two axes by using the
- sliders.
-
- The listener is located at the center of the graph, and has its default
- orientation, looking along the positive z-axis; that is, toward the top of
- the screen. The sound source moves to the listener's left and right and to
- the listener's front and rear, but does not move above and below the listener.
-
- The sliders in the center of the window control the properties of the listener;
- that is, the global sound properties. If you click Defer Settings, changes are
- not applied until you click Apply Settings.
-
- Programming Notes
- =================
- The 3DAudio sample is very similar in form to the PlayAudio sample. For
- detailed programming notes on the basics this sample, refer to Programming
- Notes section of the PlayAudio sample.
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